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Multiple Band Effects Tutorial /
View example: bandfx.lsp
;; bandfx -- audio effects based on separate frequency bands
;;
;; by Michael Mishkin and Roger B. Dannenberg
;; SEPARATE-INTO-BANDS -- separate sound s into frequency bands with
;; exponential spacing from p to p + inc * n. Filteres have a bandwidth
;; of inc and there are n bands.
;; The last band is not filtered.
;;
(defun separate-into-bands (s p inc n)
(let (bands width low-freq high-freq)
(setf bands (make-array n))
(setf high-freq (step-to-hz p))
(dotimes (i (1- n))
(setf low-freq high-freq)
(setf p (+ p inc))
(setf high-freq (step-to-hz p))
(setf width (- high-freq low-freq))
(setf (aref bands i) (reson s (+ low-freq (* 0.5 width)) width 1))
(setf s (areson s (+ low-freq (* 0.5 width)) width 1)))
(setf (aref bands (1- n)) s)
bands))
;; SEPARATE-INTO-BANDS-RANGE -- separate signal s into num-bands bands
;; from the low to high step
;;
(defun separate-into-bands-range (s low high num-bands)
(let ((inc (/ (- high low) num-bands)))
(separate-into-bands s low inc num-bands)))
;; RECONSTRUCT-FROM-BANDS -- reconstruct a signal from bands
;;
(defun reconstruct-from-bands (bands)
(let ((result (aref bands 0)))
(dotimes (i (1- (length bands)))
(setf result (sum result (aref bands (1+ i)))))
result))
;; BANDED-DELAY -- apply different delay to each band (channel) of bands.
;; del is the delay for the first band, and inc is the difference in
;; delay for each successive band. fb is the feedback for all delays.
;;
(defun banded-delay (bands del inc fb wet)
(let ((result (make-array (length bands))))
(dotimes (i (length bands))
(setf (aref result i)
(sum (mult (- 1 wet) (aref bands i))
(mult wet (feedback-delay (aref bands i) del fb))))
(setf del (+ del inc)))
result))
;; APPLY-BANDED-DELAY -- apply banded delay effect to a sound
;; s is the sound to be processed
;; lowp, highp is the pitch range for the bands
;; num-bands is the number of bands
;; lowd, highd is the range of delays
;; fb is the feedback (same for all bands)
;; (note that if lowd > highd, delay decreases with increasing frequency)
;;
(defun apply-banded-delay (s lowp highp num-bands lowd highd fb wet)
(let (bands inc)
(reconstruct-from-bands
(banded-delay (separate-into-bands-range s lowp highp num-bands)
lowd (/ (- highd lowd) num-bands) fb wet))))
(defun banded-bass-boost (bands num-boost gain)
(let ((result (make-array (length bands))))
(dotimes (i (length bands))
(setf (aref result i)
(scale (if (< i num-boost) gain 1.0)
(aref bands i))))
result))
(defun apply-banded-bass-boost (s lowp highp num-bands num-boost gain)
(reconstruct-from-bands
(banded-bass-boost
(separate-into-bands-range s lowp highp num-bands)
num-boost gain)))
(defun banded-treble-boost (bands num-boost gain)
(let ((result (make-array (length bands)))
(num-unity (- (length bands) num-boost)))
(dotimes (i (length bands))
(setf (aref result i)
(scale (if (< i num-unity) 1.0 gain)
(aref bands i))))
result))
(defun apply-banded-treble-boost (s lowp highp num-bands num-boost gain)
(reconstruct-from-bands
(banded-treble-boost
(separate-into-bands-range s lowp highp num-bands)
num-boost gain)))
;; EXAMPLES
;; First, a few helper functions
;; CHECK-PIANO -- make sure pianosyn.lsp is loaded
;;
(defun check-piano ()
(cond ((not (boundp '*pianosyn-path*))
(load "pianosyn"))))
;; PN-RIFF -- make a sound to which we can add effects
;;
(defun pn-riff ()
(seq
(seqrep (i 20)
(set-logical-stop
(piano-note 0.1 (+ (rem (* i 5) 48) c2) 100)
0.2))
(s-rest)))
;; Examples start with band-2. You can run examples in the IDE after
;; loading this file using the F2, F3, ... buttons in the IDE.
(defun band-2 ()
(check-piano)
(play (apply-banded-delay (pn-riff) c2 120 28 1.0 0.0 0.0 0.2)))
(setfn f2 band-2)
(defun band-3 ()
(check-piano)
(play (apply-banded-delay (pn-riff) c2 120 28 0.0 1.0 0.0 0.2)))
(setfn f3 band-3)
(defun band-4 ()
(check-piano)
(play (scale 0.4 (apply-banded-bass-boost (pn-riff) c2 120 28 5 10))))
(setfn f4 band-4)
(defun band-5 ()
(check-piano)
(play (scale 0.4 (apply-banded-treble-boost (pn-riff) c2 120 28 5 10))))
(setfn f5 band-5)
(print "bandfx.lsp has been loaded. Try (f2) through (f5) for examples.")
Multiple Band Effects Tutorial /
View example: bandfx.lsp
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